The number of Steam games in 2016 has skyrocketed in VR games

Recently, according to Steam Spy's data, so far in 2016, Steam platform released more than 4,200 games, accounting for 38% of the total number of platform games. Just yesterday, there were 33 new games on the platform.

I believe that you have been paying close attention to VR games, and you must feel that new games on the recent Steam platform have come together. Data from Steam Spy also shows that so far in 2016, the Steam platform has released more than 4,200 games, accounting for 38% of the total number of platform games.

Yesterday Steam Spy posted the following pie chart on Twitter, showing a comparison of the percentage of total new games released each year from the first year to the present. It is also easy to pull out in 2016 with the last month remaining. Heads. Just yesterday, there were 33 new games on the platform.

Indie game developer Tony Gowland pointed out that the percentage comparison is not strong enough. The following is a comparison of the number of newly released games in one year:

· 2010: 276

·2011: 283 (a 2.5% increase over the previous year)

·2012: 379 (up 33.9%)

·2013: 565 (a 49.1% increase)

· 2014: 1,772 (an increase of 213.6%)

· 2015: 2,964 (up 67.3%)

·2016 (as of December 1st): 4,240 (43% increase)

Sergey Galynokin, founder of Steam Spy, added that the above data only counts the complete game content, does not include semi-finished products that cannot be downloaded, and does not include non-game content, such as VR movie content that began in 2012. And software applications that began in 2013. Galyonkin also removed games with no proprietary information, but there are only about 100.

What does this show?

From the data, Steam's blowout phenomenon began in 2013. From 2009 to 2012, an average of 323.5 new games were released each year, and it surged to 565 in 2013. Then it became out of control in 2014 with 1,772 new games. On the line, it was more than tripled in 2013.

The most significant reason behind the blowout was the launch of the Steam Early Access feature in March 2013 following the launch of the "green light" plan for Steam in mid-2012. This feature allows game developers—especially those indie game developers—to publish semi-finished products in the development process on the platform, and they can mark up the price and profit from it, allowing those who are willing to join in the development of games they love. Players in the process come to play and provide feedback.

The reason for this year’s skyrocketing is due to virtual reality (VR). Valve currently categorizes VR games into three major head-up products: Oculus Rift, HTV Vive, and Razer’s OSVR, all of which were released this year. of. We now take a closer look at how many of the newly released games this year are VR games.

To date, 671 of the newly released 4240 games support the VR head display experience, accounting for 15.8%. And more than three quarters of the games have to use VR heads-up, which is 555 games, accounting for 13.1% of the total number of new games released throughout the year. However, it should be reminded that these data may not be completely accurate, because some games do not indicate a clear release date, which means that they have not yet officially released.

Although the "green light" program and preemptive experience are still the main channels for game developers to publish games, a report in March of this year evaluated its merits. These green lights even elicited an annoyance for Valve. Some media criticized Valve for having lost the responsibility of a platform, throwing away the thresholds that were supposed to be there, and starting the dispensers.

With the endless stream of works on the platform, Valve's attitude of pride and indulgence has also attracted him. For example, in the infamous Digital Homicide incident, the immeasurable developer posted more than a dozen vulgar and inferior games on the platform, and received a large number of bad reviews. He actually sue Valve on the backhand, claiming $120 million, and then Valve. Only react to play off, and quickly put their games down.

The focus of Valve so far is to try to exploit the diversity and possibilities of the game, rather than establish rules and regulations. However, Valve redesigned the homepage of the Steam store three weeks ago, highlighting a new rule requiring developers to upload real-world screenshots of the game. What will happen to the future of the Steam platform, let us look forward to the new year of the VR game market.

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