FPS (First-person shooting game) is a brief description of the first person shooting game. Among them, team play is the core gameplay. The core of competition is confrontation and conquest, and the original desire of human beings is conquering. Here we can release our nature and challenge our own reaction. It is like the confrontation in "H1Z1: King of Killing" is enough for each player. Experience the thrill of conquest.
Although the recent MOBA "Glory of the Kings" has attracted the attention of all people, FPS also occupies an indelible position in the hearts of players. In 2016, the FPS CS:GO uniforms quickly swept the headlines of major game media. In 2017, a number of world-class FPS game masterpieces have entered China, and the domestic e-sports industry has developed rapidly. Does this mean that the status of domestic MOBA games dominating the e-sports market will soon be broken? But whether it is FPS or MOBA games, only disruptive innovation can promote the development of the game market.
Visual subversion of extreme feelings
In traditional FPS games, the player can only observe the battlefield environment in the game through the camera (as shown in the figure below). The reaction and vision are limited. In the world of VR you will no longer be bound by the visual field of the monitor, and you will be fully involved in the immersive environment where you will experience the unique experience of bullets sliding across your ear. Always feel the baptism of blood and fire.
Operation Subversion Complete Innovation Experience
With the development of science and technology, it seems that the humanity’s creativity and curiosity are not satisfied in the ordinary operation of the game. The traditional FPS game operation is the player's finger pressing the keyboard, touch screen, mouse, etc., but nowadays, using VR devices to interact with the characters in the game has gradually evolved into a trend.
In game development, if the game's operation mode changes, the impact on the game will have a global change. Compared to the changes from PC games to mobile games, VR games are more completely transformed. The fundamental difference is that in the VR game environment, the player does not need to use the keyboard or mouse at all, and the player's body movement will replace the mouse and keyboard operations in the original game.
E-sports pattern to subvert multiple development
The future e-sports model will not be limited to the competition between the computer end, nor will it be the duel between mobile terminals. Terminals such as VR, mobile phones, and computers will be able to achieve cross-segment competition in the future. There will be a new round of revolution in the competition mechanism, and the future pattern of e-sports will be more diversified.
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